The Sims 3.app > Contents > Resources > transgaming > c_drive > Program Files > Electronic Arts > The Sims 3. The path to find the right folder should be something like this Resource.cfg file is the same and both the folder where insert it is the same.
No matter how you go about this, you may have to take the affected sims into CAS and reassign a base game skin otherwise, they may have no skin at all (they'd be completely black).
This is one way you can get rid of bad custom content, especially if it's not showing up in the launcher. package files don't contain the cc files attached to the sims, just references, so if the cc isn't installed, the sims lose those items. package files in Library but get rid of the. The other way to go about this is to keep the. dbc file before adding the others back in. When you've uninstalled it, make sure to renumber the. Then the launcher's installed content tab will list only the items added to that particular bundle, so you can find the skin more easily. After you move that back into DCCache, rename it to dcdb0.dbc otherwise, the launcher won't read it. ebc files are store content and can be set aside for now.) So if you have six of them, your newest one would be. They're numbered in sequential order, starting with zero. In that case, you can move every file inside DCCache to your desktop, and put back only the. This works most of the time.īut if you have too many items, or some bad cc, the skin many not show up, or the launcher itself could crash. Go to the installed content tab, scroll through the items until you find its listing, and uninstall it. The first, and easiest, is to uninstall the skin (the term for what you described is "default replacement skin") from the launcher. So there are a few ways you could go about this. (Multi-sim households and lots you've downloaded or created also get their own files in Library a store or custom world will have a file in InstalledWorlds.) package file in SavedSims or Library, depending on whether the sim appears as a CAS template or a household in the bin. If the pack also contains a sim, there will be a corresponding. dbc bundle in DCCache, inside your TS3 game folder in Documents.
Also, if you'd prefer to start from scratch with your cc without losing your save data or other content, I can walk you through that When you install a Sims3Pack, its contents create or are added to a. I don't know which items are affected this way-it applies to sliders, for example, but probably not clothing.Īnyway, please be more specific in describing the process you've used so far. package files and add the cc to Mods\Packages.Īlso, some sims still look like they have cc until you take them into CAS for the first time. But it's one or the other-either install a pack directly, or convert it into. The point of the unpacking process is to make cc easier to add and remove, instead of having to go through the launcher. Or you could keep the sim and get rid of all the other cc. package files (is this what you're doing?), you can just add and remove the files until you see that the skin isn't in-game.
If you're converting your Sims3Pack files to.